Seba's Music Making Project
Making music to make better music
If you just want to hear some tracks without any background info, go ahead and dive into the music.
This was made in 20 minutes during the 39C3. During the Congress we started an impromptu telephone hotline called “Fountain of Wisdom” to answer each and every question our loyal customers had. Of course a proper phone hotline needs a waiting jingle and this is what I came up with on short notice. For the voice bits I originally wanted to do proper recordings ("Dude, at least go and find a quiet room!"), but then I ended up recording them with my smartphone via Signal voice messages in a loud room - it was just funnier this way.
0036. 2025-08-21 Space Calling (GMTK2025).mp3 It’s game jam time again (or better said: it was)! For the GMTK2025 Gamejam we submitted the game Space Calling (which you can play on itch.io!). One game, four team members, four days. The jam’s theme was “Loop”. Initially, we struggled a bit with the topic, but after a longer brain storm phase and me playing some good old Tyrian (OpenSource port), we opted for writing a rhythm-based vertically scrolling space fighter. The lore is simple: You (the player) are asleep, dreaming of a space journey and everything tries to wake you up. You can read more about the dev journey with Godot in Gesche’s blog.
0035. 2024-08-20 A Towering Victory (GMTK2024).mp3 This song was written as part of Tower Up, our GMTK2024 entry. See the details about the development in this post.
As the deadline of the jam was nearing, the voices around me grew stronger that told me that “the victory screen really really could use something, anything the player could listen to, just so it wouldn’t be the only quiet part of the game. So, short and sweet, this track took me about 30 minutes to make and was finished one hour before the original game jam deadline.
0034. 2024-08-19 The Unnerving Castle Shop (GMTK2024).mp3 This song was written as part of Tower Up, our GMTK2024 entry. See the details about the development in this post.
I started out with a Vital “fifth” bass (meaning the bass always plays an additional fifth to the tone I’m playing) and composed a short syncopated bass line. Then I added a short repeating filler and a wild drum line. The drum’s didn’t work at all, so I removed most of it until they didn’t sound like they were in the way.
0033. 2024-08-18 All Systems Go (GMTK2024).mp3 I participated in the GMTK2024 Gamejam with the topic “built to Scale”. We entered with our game Tower Up, a vampire-survivors-like game, where you operate a small robot that works hard to scale up a tower while constantly being attacked by crabs and other enemies (the itch.io page has a far better description). We achieved overall place 3184 of 7626 and place 2032 in enjoyment!
0032. 2023-06-30 Synth Wave Basics Try Two.mp3 …I kinda forgot about this track! DUN DUN DUN DUUUUN I found it in a group chat, where I apparently showed it to some friends. And with this I also have my first sequence break, where a track with an earlier date has a higher number than its predecessor1.
This track was written as part of the “let’s try to do something that is loosely related to synth wave” project about a year ago. Listening to it again now, it does have some synth wave elements (like the bass!), but other than that is way too cheerful. Not that that’s a bad thing, just not very synth-wavey. Also not enough tom toms. Are you even allowed to make synth wave without overloading it with tom toms these days?
0031. 2024-01-28 Dramatic (short pattern).mp3 The last track that I made at the January gamejam - a dramatic synth-entry! As I rarely use automations and also often forget that I can actually use FX other than instruments on my tracks I decided to make a track in which I could give my lead a more dramatic entry by having a lowpass filter open slowly as the lead is introduced. Mix it with a dramatic bass and you have a somewhat dramatic demo-track.
0030. 2024-01-28 Spacebit loop.mp3 Short loop, which sounds like “space”! And, that’s it. This was also one of the tracks that I made at the gamejam I participated in, though it had not much to do with the actual topic. I just had fun playing around with this.
0029. 2024-01-28 Heist Game Main Menu.mp3 I composed this piece as part of a gamejam. One of the three topics was “heist”, so I tried to do a main menu theme for a heist game.
For this track I decided to start out with a pizz contrabass for the bass line and a shaker for setting the mood. This foundation is then accompanied by several other instruments I deemed heist-worthy. I’ve been told the trumpet ensemble gives the track more of a medieval touch, but you can’t make everyone happy at once. ;)
0028. 2024-01-28 Don't get cocky now (highscore).mp3 In my mind this is the soundtrack for a level-completed screen, where you can see your highscore pulsating to the beat of the music. The “glidy” lead should bring across a “haha, I still made it, against all odds!"-vibe.
I probably could have done better on the synth on the fake organ pattern, but… eh. Finally made some music again. :)